Metamorphis Scripts: Difference between revisions

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==Metamorphis Object Commands==
==Metamorphis Object Commands==
===Functions===
===Functions===
void SetBitmap(string Bitmap, string TransparentColor)<br>
Description: Sets image for the window. Relative paths can be used. SetBitmap function can be used to change image and region for a window.<br>
Parameters:<br>
:Bitmap - new bitmap file for the window.<br>
TransparentColor- transparent color of new image.<br>


Example:<br>
void SetBitmap(string Bitmap, string TransparentColor)


Player.SetBitmap( "coolpic.gif", "ff00ff");<br>
Description: Sets image for the window. Relative paths can be used. SetBitmap function can be used to change image and region for a window.


bool LoadSkinState()<br>
Parameters:
Bitmap - new bitmap file for the window.
TransparentColor- transparent color of new image.


Description: Loads previously saved state of the skin, usually called in handler for OnInitialize event.<br>
Example:


Return Values: true if skin state was previously saved using SaveSkinState function, otherwise false.<br>
Player.SetBitmap( "coolpic.gif", "ff00ff");


bool LoadSkinState()
Example:<br>


if(Metamorphis.LoadSkinState() == false)<br>
Description: Loads previously saved state of the skin, usually called in handler for OnInitialize event.
{<br>
EQ.ShowWindow(true);<br>
}<br>


void SaveSkinState()<br>
Return Values: true if skin state was previously saved using SaveSkinState function, otherwise false.


Description: Saves skin state, usually called in handler for OnExit event.<br>
Example:


Example:<br>
if(Metamorphis.LoadSkinState() == false)
{
EQ.ShowWindow(true);
}


void SaveSkinState()
Metamorphis.SaveSkinState();<br>


void SetStateValue(string Name, variant Value)<br>
Description: Saves skin state, usually called in handler for OnExit event.


Description: Sets state variable. This variable will be saved in state.xml and can be retrieved when skin is loaded or at any other time. Supported types: number, string, boolean, double<br>
Example:


Metamorphis.SaveSkinState();
Parameters:<br>
Name - Name of the value to be set.<br>
Value - Specifies the data to be stored.<br>


Example:<br>
void SetStateValue(string Name, variant Value)

Description: Sets state variable. This variable will be saved in state.xml and can be retrieved when skin is loaded or at any other time. Supported types: number, string, boolean, double

Parameters:
Name - Name of the value to be set.
Value - Specifies the data to be stored.

Example:


Metamorphis.SetStateValue("SomeName", "SomeValue");
Metamorphis.SetStateValue("SomeName", "SomeValue");
Metamorphis.SetStateValue("SomeName2", 1);
Metamorphis.SetStateValue("SomeName2", 1);


variant GetStateValue(string Name)
variant GetStateValue(string Name)<br>


Description: Retrieves previously set state value. Supported types: number, string, boolean, double
Description: Retrieves previously set state value. Supported types: number, string, boolean, double<br>


Parameters:
Parameters:<br>
Name - Name of the value to be retrieved.
Name - Name of the value to be retrieved.<br>


Return Values: the value's data
Return Values: the value's data<br>


Example:
Example:<br>


var SoveValue = Metamorphis.GetStateValue("SomeName");
var SoveValue = Metamorphis.GetStateValue("SomeName");
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}
}


long StartTimer(long Timeout, string FunctionName)
long StartTimer(long Timeout, string FunctionName)<br>


Description: This function creates a timer with the specified time-out value.
Description: This function creates a timer with the specified time-out value.<br>


Parameters:
Parameters:<br>
Timeout - specifies the time-out value, in milliseconds
Timeout - specifies the time-out value, in milliseconds<br>
FunctionName - name the function to be notified when the time-out value elapses.
FunctionName - name the function to be notified when the time-out value elapses.<br>


Return Values: Identifier of the new timer.
Return Values: Identifier of the new timer.<br>


Example:
Example:<br>


var TimerID = Metamorphis.StartTimer(1000, DoExtraCoolStuff );
var TimerID = Metamorphis.StartTimer(1000, DoExtraCoolStuff );


void StopTimer(long TimerID)
void StopTimer(long TimerID)<br>


Description: The function destroys the specified timer.
Description: The function destroys the specified timer.<br>


Parameters:
Parameters:<br>
TimerID- Identifier of the timer.
TimerID- Identifier of the timer.<br>


Example:
Example:<br>


Metamorphis.StopTimer(TimerID );
Metamorphis.StopTimer(TimerID );


bool IsAlwaysOnTop ()
bool IsAlwaysOnTop ()<br>


Description: Retrieves Always on State state
Description: Retrieves Always on State state<br>


Return Values: 0 - off, 1- on
Return Values: 0 - off, 1- on<br>


Example:
Example:<br>


var State = Metamorphis.IsAlwaysOnTop();
var State = Metamorphis.IsAlwaysOnTop();


void Minimize()
void Minimize()<br>


Description: Minimizes the skin.
Description: Minimizes the skin.<br>


void Maximize()
void Maximize()<br>


Description: Returns Media Jukebox to MEGA-ME state.
Description: Returns Media Jukebox to MEGA-ME state.<br>


void Close()
void Close()<br>


Description: Closes Media Jukebox.
Description: Closes Media Jukebox.<br>


void Restore()
void Restore()<br>


Description: If a skin was minimized it will be restored.
Description: If a skin was minimized it will be restored.<br>


bool IsMinimized()
bool IsMinimized()<br>


Description: Returns true if a skin is minimized.
Description: Returns true if a skin is minimized.<br>


void EnableTooltips(bool bEnable)
void EnableTooltips(bool bEnable)<br>


Description: Turns tooltips on and off.
Description: Turns tooltips on and off.<br>


Parameters:
Parameters:<br>
bEnable - true(default) - to turn tooltips on, false - to turn tooltips off
bEnable - true(default) - to turn tooltips on, false - to turn tooltips off<br>


long GetScreenWidth()
long GetScreenWidth()<br>


Description: retrieves screen width.
Description: retrieves screen width.<br>


long GetScreenHeight()
long GetScreenHeight()<br>


Description: retrieves screen height.
Description: retrieves screen height.<br>


long GetScreenLeft()
long GetScreenLeft()<br>


Description: retrieves screen left.
Description: retrieves screen left.<br>


long GetScreenTop()
long GetScreenTop()<br>


Description: retrieves screen top.
Description: retrieves screen top.<br>


==Window Commands==
==Window Commands==
===Functions===
===Functions===


void SetWindowPos( long x, long y)
void SetWindowPos( long x, long y)<br>


Description: Sets position of the window to x, y point.
Description: Sets position of the window to x, y point.<br>


Parameters:
Parameters:<br>
x , y - coordinates are Desktop coordinates.
x , y - coordinates are Desktop coordinates.<br>


Example:
Example:<br>


Playlist.SetWindowPos(101, 107);
Playlist.SetWindowPos(101, 107);


void ShowWindow(bool ShowCommand)
void ShowWindow(bool ShowCommand)<br>


Description: Changes visual state of the window.
Description: Changes visual state of the window.<br>


Parameters:
Parameters:<br>
ShowCommand - true - Show, false - Hide
ShowCommand - true - Show, false - Hide<br>


Example:
Example:<br>


Playlist.ShowWindow(true);
Playlist.ShowWindow(true);


void MoveWindowAnimated(long OffsetX, long OffsetY, long Speed)
void MoveWindowAnimated(long OffsetX, long OffsetY, long Speed)<br>


Description: Moves the window from current point to x+OffsetX and y+OffsetY
Description: Moves the window from current point to x+OffsetX and y+OffsetY<br>


Parameters:
Parameters:<br>
Speed - value from 1 to 100, determines how fast the movement will be performed.
Speed - value from 1 to 100, determines how fast the movement will be performed.<br>


Example:
Example:<br>


Equalizer.ShowWindowAnimated(101, 0, -100, 107, 4);
Equalizer.ShowWindowAnimated(101, 0, -100, 107, 4);


void SetWindowBehind(Object Window)
void SetWindowBehind(Object Window)<br>


Description: Changes ZOrder of the window, by inserting the window behind specified window.
Description: Changes ZOrder of the window, by inserting the window behind specified window.<br>


Parameters:
Parameters:<br>
Window - one of Window objects of the skin, for example 'Player'
Window - one of Window objects of the skin, for example 'Player'<br>


Example:
Example:<br>


Equalizer.SetWindowBehind(Player);
Equalizer.SetWindowBehind(Player);


void GetSkinItem(long MainType, string Name)
void GetSkinItem(long MainType, string Name)<br>


Description:
Description:<br>


Parameters:
Parameters:<br>
MainType - 0 - Button, 1 - Placeholder, 2 - Slider, 3 - InfoDisplay
MainType - 0 - Button, 1 - Placeholder, 2 - Slider, 3 - InfoDisplay<br>


Example:
Example:<br>


Player.GetSkinItem(0, "ShowEqualizer").SetItemState("Show");
Player.GetSkinItem(0, "ShowEqualizer").SetItemState("Show");


bool IsWindowVisible()
bool IsWindowVisible()<br>


Description: The function retrieves the visibility state of the specified window.
Description: The function retrieves the visibility state of the specified window.<br>


Example:
Example:<br>


===Properties===
===Properties===


long Left
long Left<br>


Description:
Description:<br>


Example:
Example:<br>


var x = Player.PositionX;
var x = Player.PositionX;


long Top
long Top<br>


Description:
Description:<br>


Example:
Example:<br>


var y = Player.PositionY;
var y = Player.PositionY;
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long Width
long Width


Description:
Description:<br>


Example:
Example:<br>


var Width = Player.Width;
var Width = Player.Width;


long Height
long Height<br>


Description:
Description:<br>


Example:
Example:<br>


var Height = Player.Height;
var Height = Player.Height;
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===Functions===
===Functions===


void SetPosition(long x, long y)
void SetPosition(long x, long y)<br>


Description: Sets new position of the skin item.
Description: Sets new position of the skin item.<br>


Parameters:
Parameters:<br>
x, y - new coordinates, coordinates of the item..
x, y - new coordinates, coordinates of the item..<br>


Example:
Example:<br>


Player.GetSkinItem(0, "HidePlaylist").SetPosition(10, 100);
Player.GetSkinItem(0, "HidePlaylist").SetPosition(10, 100);


void SetBitmap(string Bitmap, string TransparentColor)
void SetBitmap(string Bitmap, string TransparentColor)<br>


Description: Sets image for the item. That property can be used with Buttons and Placeholders. Relative paths can be used. If used with Placeholder, this function will change painting region of the item.
Description: Sets image for the item. That property can be used with Buttons and Placeholders. Relative paths can be used. If used with Placeholder, this function will change painting region of the item.<br>


Parameters:
Parameters:<br>
Bitmap - new bitmap file for the item.
Bitmap - new bitmap file for the item.<br>
TransparentColor- transparent color of new image.
TransparentColor- transparent color of new image.<br>


Example:
Example:<br>


Player.GetSkinItem(0, "Play").SetBitmap( "coolpic.gif", "ffffff");
Player.GetSkinItem(0, "Play").SetBitmap( "coolpic.gif", "ffffff");


void SetPicture(string Picture)
void SetPicture(string Picture)<br>


Description: Sets picture for the Pictureholder(Picture) item. Relative paths can be used.
Description: Sets picture for the Pictureholder(Picture) item. Relative paths can be used.<br>


Parameters:
Parameters:<br>
Picture- new picture file for the item. Animated gif files can be used in this case.
Picture- new picture file for the item. Animated gif files can be used in this case.<br>


Example:
Example:<br>


Player.GetSkinItem(1, "Picture1").SetBitmap( "Animation.gif");
Player.GetSkinItem(1, "Picture1").SetBitmap( "Animation.gif");


bool IsVisible()
bool IsVisible()<br>


Description: The function retrieves the visibility state of the specified skin item.
Description: The function retrieves the visibility state of the specified skin item.<br>


Example:
Example:


bool IsDisabled()
bool IsDisabled()<br>


Description: The function determines whether the specified skin item is disabled for mouse and keyboard input.
Description: The function determines whether the specified skin item is disabled for mouse and keyboard input.<br>


Example:
Example:
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===Properties===
===Properties===


long State
long State<br>


Description: Changes state of skin item.
Description: Changes state of skin item.<br>


Parameters: 1 - Normal, 2 - Pressed, 3 - Disabled, 4 - Hidden. NOTE: Pressed state can only be set for button items.
Parameters: 1 - Normal, 2 - Pressed, 3 - Disabled, 4 - Hidden. NOTE: Pressed state can only be set for button items.<br>


Example:
Example:<br>


Player.GetSkinItem(0, "ShowEqualizer").State = 2;
Player.GetSkinItem(0, "ShowEqualizer").State = 2;


long Left
long Left<br>


Description: Gets and sets left position of item
Description: Gets and sets left position of item<br>


Example:
Example:<br>


Player.GetSkinItem(0, "ShowEqualizer").Left = 10;
Player.GetSkinItem(0, "ShowEqualizer").Left = 10;


long Top
long Top<br>


Description: Gets and sets top position of item
Description: Gets and sets top position of item<br>


Example:
Example:<br>


Player.GetSkinItem(0, "ShowEqualizer").Top = 10;
Player.GetSkinItem(0, "ShowEqualizer").Top = 10;


long Width
long Width<br>


Description: Gets and sets width of item
Description: Gets and sets width of item<br>


Example:
Example:<br>


Player.GetSkinItem(0, "ShowEqualizer").Width = 100;
Player.GetSkinItem(0, "ShowEqualizer").Width = 100;


long Height
long Height<br>


Description: Gets and sets Height of item
Description: Gets and sets Height of item<br>


Example:
Example:<br>


Player.GetSkinItem(0, "ShowEqualizer").Height = 100;
Player.GetSkinItem(0, "ShowEqualizer").Height = 100;


string Tooltip
string Tooltip<br>


Description: Gets and sets tooltip of item
Description: Gets and sets tooltip of item<br>


Example:
Example:<br>


Player.GetSkinItem(0, "ShowEqualizer").Tooltip = "Cool";
Player.GetSkinItem(0, "ShowEqualizer").Tooltip = "Cool";


string Text
string Text<br>


Description: Gets and sets text of an item. NOTE: This property can be used only with InfoDisplay items. Also, trackinfo keywords can be passed to this property.
Description: Gets and sets text of an item. NOTE: This property can be used only with InfoDisplay items. Also, trackinfo keywords can be passed to this property.<br>


Example:
Example:<br>


Player.GetSkinItem(3, "ShowEqualizer").Tooltip = "Cool";
Player.GetSkinItem(3, "ShowEqualizer").Tooltip = "Cool";


long SliderPosition
long SliderPosition<br>


Description: Gets and sets slider position. Range for the property is 0 to 100. NOTE: This property can be used only with Slider items
Description: Gets and sets slider position. Range for the property is 0 to 100. NOTE: This property can be used only with Slider items<br>


Example:
Example:<br>


Player.GetSkinItem(3, "Volume").SliderPosition = 10;
Player.GetSkinItem(3, "Volume").SliderPosition = 10;

Revision as of 22:43, 16 January 2007

Metamorphis Scripts requires MJ 8.0.253 and above, or any version of Media Center.

Metamorphis uses JScript to do scripting. There are multiple objects which JScript can access: Metamorphis, Window ( exact name depends on window name, for example if you have window called Player in you Main.xml file that name of the object will be Player), MJAutomation (you can access many object through MJAutomation object see Interface Plug-ins SDK)

Metamorphis Object Commands

Functions

void SetBitmap(string Bitmap, string TransparentColor)
Description: Sets image for the window. Relative paths can be used. SetBitmap function can be used to change image and region for a window.
Parameters:

Bitmap - new bitmap file for the window.
       TransparentColor- transparent color of new image.
       Example:
          Player.SetBitmap( "coolpic.gif", "ff00ff");
   bool LoadSkinState()
       Description: Loads previously saved state of the skin, usually called in handler for OnInitialize event.
       Return Values: true if skin state was previously saved using SaveSkinState function, otherwise false.
       Example:
       if(Metamorphis.LoadSkinState() == false)
{
EQ.ShowWindow(true);
}
   void SaveSkinState()
       Description: Saves skin state, usually called in handler for OnExit event.
       Example:
       Metamorphis.SaveSkinState();
   void SetStateValue(string Name, variant Value)
       Description: Sets state variable. This variable will be saved in state.xml and can be retrieved when skin is loaded or at any other time. Supported types: number, string, boolean, double
       Parameters:
Name - Name of the value to be set.
Value - Specifies the data to be stored.
       Example:
       Metamorphis.SetStateValue("SomeName", "SomeValue");
       Metamorphis.SetStateValue("SomeName2", 1);
   variant GetStateValue(string Name)
       Description: Retrieves previously set state value. Supported types: number, string, boolean, double
       Parameters:
Name - Name of the value to be retrieved.
       Return Values: the value's data
       Example:
       var SoveValue = Metamorphis.GetStateValue("SomeName");
       // check if value was previously set
       if( SomeValue == null) // value was not set
       {
           ... do something
       }
   long StartTimer(long Timeout, string FunctionName)
       Description: This function creates a timer with the specified time-out value.
       Parameters:
Timeout - specifies the time-out value, in milliseconds
FunctionName - name the function to be notified when the time-out value elapses.
       Return Values: Identifier of the new timer.
       Example:
       var TimerID = Metamorphis.StartTimer(1000, DoExtraCoolStuff );
   void StopTimer(long TimerID)
       Description: The function destroys the specified timer.
       Parameters:
TimerID- Identifier of the timer.
       Example:
       Metamorphis.StopTimer(TimerID );
   bool IsAlwaysOnTop ()
       Description: Retrieves Always on State state
       Return Values: 0 - off, 1- on
       Example:
       var State = Metamorphis.IsAlwaysOnTop();
   void Minimize()
       Description: Minimizes the skin.
   void Maximize()
       Description: Returns Media Jukebox to MEGA-ME state.
   void Close()
       Description: Closes Media Jukebox.
   void Restore()
       Description: If a skin was minimized it will be restored.
   bool IsMinimized()
       Description: Returns true if a skin is minimized.
   void EnableTooltips(bool bEnable)
       Description: Turns tooltips on and off.
       Parameters:
bEnable - true(default) - to turn tooltips on, false - to turn tooltips off
   long GetScreenWidth()
       Description: retrieves screen width.
   long GetScreenHeight()
       Description: retrieves screen height.
   long GetScreenLeft()
       Description: retrieves screen left.
   long GetScreenTop()
       Description: retrieves screen top.

Window Commands

Functions

   void SetWindowPos( long x, long y)
       Description: Sets position of the window to x, y point.
       Parameters:
x , y - coordinates are Desktop coordinates.
       Example:
           Playlist.SetWindowPos(101, 107);
   void ShowWindow(bool ShowCommand)
       Description: Changes visual state of the window.
       Parameters:
ShowCommand - true - Show, false - Hide
       Example:
           Playlist.ShowWindow(true);
   void MoveWindowAnimated(long OffsetX, long OffsetY, long Speed)
       Description: Moves the window from current point to x+OffsetX and y+OffsetY
       Parameters:
Speed - value from 1 to 100, determines how fast the movement will be performed.
       Example:
           Equalizer.ShowWindowAnimated(101, 0, -100, 107, 4);
   void SetWindowBehind(Object Window)
       Description: Changes ZOrder of the window, by inserting the window behind specified window.
       Parameters:
Window - one of Window objects of the skin, for example 'Player'
       Example:
           Equalizer.SetWindowBehind(Player);
   void GetSkinItem(long MainType, string Name)
       Description:
       Parameters:
MainType - 0 - Button, 1 - Placeholder, 2 - Slider, 3 - InfoDisplay
       Example:
           Player.GetSkinItem(0, "ShowEqualizer").SetItemState("Show");
   bool IsWindowVisible()
       Description: The function retrieves the visibility state of the specified window.
       Example:

Properties

   long Left
       Description:
       Example:
           var x = Player.PositionX;
   long Top
       Description:
       Example:
           var y = Player.PositionY;
   long Width
       Description:
       Example:
           var Width = Player.Width;
   long Height
       Description:
       Example:
           var Height = Player.Height;

SkinItem Commands

To get skin item use GetSkinItem function

Functions

   void SetPosition(long x, long y)
       Description: Sets new position of the skin item.
       Parameters:
x, y - new coordinates, coordinates of the item..
       Example:
           Player.GetSkinItem(0, "HidePlaylist").SetPosition(10, 100);
   void SetBitmap(string Bitmap, string TransparentColor)
       Description: Sets image for the item. That property can be used with Buttons and Placeholders. Relative paths can be used. If used with Placeholder, this function will change painting region of the item.
       Parameters:
Bitmap - new bitmap file for the item.
TransparentColor- transparent color of new image.
       Example:
          Player.GetSkinItem(0, "Play").SetBitmap( "coolpic.gif", "ffffff");
   void SetPicture(string Picture)
       Description: Sets picture for the Pictureholder(Picture) item. Relative paths can be used.
       Parameters:
Picture- new picture file for the item. Animated gif files can be used in this case.
       Example:
          Player.GetSkinItem(1, "Picture1").SetBitmap( "Animation.gif");
   bool IsVisible()
       Description: The function retrieves the visibility state of the specified skin item.
       Example:
   bool IsDisabled()
       Description: The function determines whether the specified skin item is disabled for mouse and keyboard input.
       Example:

Properties

   long State
       Description: Changes state of skin item.
       Parameters:  1 - Normal, 2 - Pressed, 3 - Disabled, 4 - Hidden. NOTE: Pressed state can only be set for button items.
       Example:
          Player.GetSkinItem(0, "ShowEqualizer").State = 2;
   long Left
       Description: Gets and sets left position of item
       Example:
          Player.GetSkinItem(0, "ShowEqualizer").Left = 10;
   long Top
       Description: Gets and sets top position of item
       Example:
          Player.GetSkinItem(0, "ShowEqualizer").Top = 10;
   long Width
       Description: Gets and sets width of item
       Example:
          Player.GetSkinItem(0, "ShowEqualizer").Width = 100;
   long Height
       Description: Gets and sets Height of item
       Example:
          Player.GetSkinItem(0, "ShowEqualizer").Height = 100;
   string Tooltip
       Description: Gets and sets tooltip of item
       Example:
          Player.GetSkinItem(0, "ShowEqualizer").Tooltip = "Cool";
   string Text
       Description: Gets and sets text of an item. NOTE: This property can be used only with InfoDisplay items. Also, trackinfo keywords can be passed to this property.
       Example:
          Player.GetSkinItem(3, "ShowEqualizer").Tooltip = "Cool";
   long SliderPosition
       Description: Gets and sets slider position. Range for the property is 0 to 100. NOTE: This property can be used only with Slider items
       Example:
          Player.GetSkinItem(3, "Volume").SliderPosition = 10;