Standard View Skinning SDK
The MEGAMorphis SDK requires Media Center 9.0.170 or above.
The file Main.xml is the main file for the skin. You need to include file named TheSkin.gif (jpg,bmp) (preferred size: 310x210) with your skin package, this image will be displayed in Skin Manager.
Main skin items:
1. Skin 2. Frame 3. PlayerWindow 4. Tree 5. List 6. StatusBar 7. ProgressBar 8. GroupBox 9. Tab 10. Slider 11. UpDown 12. ScrollBar
Skin
This is where you give the skin its name, identify yourself as the author, and add any special notes about the skin.
Attributes:
*
Name - name of the skin *
Author - name of the author *
EMail - (optional) author's e-mail address *
WebSite - (optional) address of author's website *
About - (optional) short description of the skin.
Frame
Frame is the most complicated part of MegaMorphis skinning. It contains all items necessary to change the look of the main application.
Frame Items:
CaptionArea - Top area of the frame with text in it.
Attributes:
*
Bitmap - (optional) name of bitmap file to use for caption area *
TransColor - (optional) color of the transparent area inside the bitmap *
Margins - (optional) size of the image regions, see Drawing Image *
DrawMode - (optional) see Drawing Image *
Alignement - Location of the CationArea on the titlebar, 0 - Left, 1 - Center, 2 - Right *
OffsetX - horizontal offset of the Caption area from default location. *
OffsetY - vertical offset of the Caption area from default location *
ActiveTextColor - Color of the text for active application *
InactiveTextColor - Color of the text for inactive application *
TextShadowColor - Color of the text shadow.
Icon - top area of the frame with image
Attributes:
*
Alignement - Location of the Icon on the titlebar, 0 - Left, 1 - Center, 2 - Right *
OffsetX - horizontal offset of the Icon from default location. *
OffsetY - vertical offset of the Icon from default location *
SizeX - horizontal size of the Icon *
SizeY - vertical size of the Icon
CloseButton - button to close application MaximizeButton - button to maximize application MinimizeButton - button to minimize application RestoreButton - ( optional) button to restore application from maximized state.
Attributes:
*
Bitmap - name of bitmap file to use for buttons *
TransColor - (optional) color of the transparent area inside the bitmap *
Margins - (optional) size of the image regions, see Drawing Image *
DrawMode - (optional) see Drawing Image *
NumberImages - (optional) number of sub images inside bitmap, see Drawing Image Number of images for the buttons is 3: 1 - UP, 2 - Over, 3- Down *
Alignement - Location of the button on the titlebar, 0 - Left, 1 - Center, 2 - Right *
OffsetX - horizontal offset of the button from default location. *
OffsetY - vertical offset of the button from default location
LeftBorder - left border of the frame RightBorder - right border of the frame TopBorder - top border of the frame BottomBorder - bottom border of the frame
Attributes:
*
Bitmap - name of bitmap file to use for borders *
TransColor - (optional) color of the transparent area inside the bitmap *
Margins - (optional) size of the image regions, see Drawing Image *
DrawMode - (optional) see Drawing Image *
NumberImages - (optional) number of sub images inside bitmap, see Drawing Image Max number of images for borders is 2: 1 - Active borders, 2 - (optional) Inactive borders. if NumberImages is 1 then active and inactive borders will be the same.
Button - generic windows button
Attributes:
*
Bitmap - name of bitmap file to use for the button *
TransColor - (optional) color of the transparent area inside the bitmap *
Margins - (optional) size of the image regions, see Drawing Image *
DrawMode - (optional) see Drawing Image *
NumberImages - (optional) number of sub images inside bitmap, see Drawing Image Number of images for the button is 4: 1 - UP, 2 - Over, 3- Down, 4 - Disabled
DialogBack - background of some pop-up and some internal windows
Attributes:
*
BackColor - color of dialog background *
Bitmap - bitmap to use to paint dialog background, if this attribute used then BackColor attribute is ignored.
TextBox - generic text area.
Attributes:
*
TextColor - color of the textbox text. *
DisabledTextColor - disabled color of the textbox text.
Edit - generic edit window
Attributes:
*
BackColor - color of the edit window background. *
TextColor - color of the edit window text. *
DisabledBackColor - color of the disabled edit window background. *
DisabledTextColor - color of the disabled edit window text.
ComboBox - generic combobox window
Attributes:
*
Bitmap - name of bitmap file to use for the combobox *
TransColor - (optional) color of the transparent area inside the bitmap *
Margins - (optional) size of the image regions, see Drawing Image *
DrawMode - (optional) see Drawing Image *
NumberImages - (optional) number of sub images inside bitmap, see Drawing Image Number of images for the combobox is 4: 1 - UP, 2 - Over, 3- Down, 4 - Disabled *
BackColor - color of the combobox window background. *
TextColor - color of the combobox window text. *
DisabledBackColor - color of the disabled combobox window background. *
DisabledTextColor - color of the disabled combobox window text.
CheckBox - generic checkbox window
Attributes:
*
Bitmap - name of bitmap file to use for the checkbox *
TransColor - (optional) color of the transparent area inside the bitmap *
NumberImages - (optional) number of sub images inside bitmap, see Drawing Image Number of images for the checkbox is 8: 1 - UP, 2 - Up Checked, 3 - Over, 4 - Over Checked, 5 - Down, 6 - Down Checked, 7 - Disabled, 8 - Disabled Checked
RadioButton - generic radiobutton window
Attributes:
*
Bitmap - name of bitmap file to use for the radiobutton *
TransColor - (optional) color of the transparent area inside the bitmap *
NumberImages - (optional) number of sub images inside bitmap, see Drawing Image Number of images for the radiobutton is 8: 1 - UP, 2 - Up Checked, 3 - Over, 4 - Over Checked, 5 - Down, 6 - Down Checked, 7 - Disabled, 8 - Disabled Checked
OptionsList - options list which is visible on the right side of Options window.
Attributes:
*
TextColor - color of text of the options list *
BackColor - color of background. *
ShadowColor - color of shadow parts of the list. *
HilightColor - color of highlight parts.
PlayerWindow
Player window is the window in the left bottom corner of the Media Center.
Button: PlayButton, StopButton, PauseButton, NextButton, PreviousButton, ShuffleButton, ShuffleOffButton, ContinuousButton, ContinuousOffButton, OptionsButton
Attributes:
*
Bitmap - name of bitmap file to use for a button *
TransColor - (optional) color of the transparent area inside the bitmap *
Margins - (optional) size of the image regions, see Drawing Image *
DrawMode - (optional) see Drawing Image *
NumberImages - (optional) number of sub images inside bitmap, see Drawing Image Number of images for the buttons is 3: 1 - UP, 2 - Over, 3- Down
Areas: Display, ControlBar, TargetBar
Attributes:
*
Bitmap - name of bitmap file to use for an area *
TransColor - (optional) color of the transparent area inside the bitmap *
Margins - (optional) size of the image regions, see Drawing Image *
DrawMode - (optional) see Drawing Image *
NumberImages - (optional) number of sub images inside bitmap, see Drawing Image Number of images for the area bitmap is 1.
Sliders: VolumeSlider, PositionSlider
Attribute:
*
Bitmap - name of bitmap file to use for a button *
TransColor - (optional) color of the transparent area inside the bitmap *
Margins - (optional) size of the image regions, see Drawing Image *
DrawMode - (optional) see Drawing Image *
NumberImages - (optional) number of sub images inside bitmap, see Drawing Image Number of images for the sliders is 1.
Slider Thumbs: VolumeSliderThumb, PositionSliderThumb
Attributes:
*
Bitmap - name of bitmap file to use for a thumb *
TransColor - (optional) color of the transparent area inside the bitmap *
Margins - (optional) size of the image regions, see Drawing Image *
DrawMode - (optional) see Drawing Image *
NumberImages - (optional) number of sub images inside bitmap, see Drawing Image Max number of images for the buttons is 2: 1 - enabled, 2 - (optional) disabled.
Tree
Colors:
Attributes:
*
Text - color of the tree text *
Back - color of the tree's background *
SelectedText - color of the text of the selected item *
SelectedBack - color of the background of the selected item
List
Colors:
Attributes:
*
Text - color of the list text *
Back - color of the lists' background *
SelectedText - color of the text of the selected item *
SelectedBack - color of the background of the selected item *
Current - color of the text of the currently playing item.
HeaderBar:
*
Bitmap - name of bitmap file to use for a thumb *
TransColor - (optional) color of the transparent area inside the bitmap *
Margins - (optional) size of the image regions, see Drawing Image *
DrawMode - (optional) see Drawing Image *
NumberImages - (optional) number of sub images inside bitmap, see Drawing Image Number of images for the header is 3: 1 - up, 2 - down, 3 - over *
TextColor - color of the header's text.
StatusBar
Colors:
Attributes:
*
Text - color of the statusbar text *
Back - color of the background of the statusbar
ProgressBar
Bitmaps: Back, Front
Attributes:
*
Bitmap - name of bitmap file to use for a thumb *
TransColor - (optional) color of the transparent area inside the bitmap *
Margins - (optional) size of the image regions, see Drawing Image *
DrawMode - (optional) see Drawing Image *
NumberImages - (optional) number of sub images inside bitmap, see Drawing Image Number of images for the header is 1.
GroupBox
Colors:
Attributes:
*
Text - color of the groupbox text
Bitmaps: LeftBorder, RightBorder, TopBorder, BottomBorder
Attributes:
*
Bitmap - name of bitmap file to use for a thumb *
TransColor - (optional) color of the transparent area inside the bitmap *
Margins - (optional) size of the image regions, see Drawing Image *
DrawMode - (optional) see Drawing Image *
NumberImages - (optional) number of sub images inside bitmap, see Drawing Image Number of images for the header is 1.
Tab
Colors:
Attributes:
*
Text - color of the tab text
Bitmaps: Button, LeftBorder, RightBorder, TopBorder, BottomBorder
Attributes:
*
Bitmap - name of bitmap file to use for a thumb *
TransColor - (optional) color of the transparent area inside the bitmap *
Margins - (optional) size of the image regions, see Drawing Image *
DrawMode - (optional) see Drawing Image *
NumberImages - (optional) number of sub images inside bitmap, see Drawing Image Number of images for the header is 1 for borders, and 3 for the Button: 1 - up, 2 - down, 3 - over
Slider
Bitmaps: Horizontal Background, Vertical background
Attributes:
*
Bitmap - name of bitmap file to use for a background *
TransColor - (optional) color of the transparent area inside the bitmap *
Margins - (optional) size of the image regions, see Drawing Image *
DrawMode - (optional) see Drawing Image *
NumberImages - (optional) number of sub images inside bitmap, see Drawing Image Max number of images for the backgrounds is 2: 1 - background image, 2 - (optional) Fill image.
Bitmaps: Horizontal Handle, Vertical Handle
Attributes:
*
Bitmap - name of bitmap file to use for a handle *
TransColor - (optional) color of the transparent area inside the bitmap *
Margins - (optional) size of the image regions, see Drawing Image *
DrawMode - (optional) see Drawing Image *
NumberImages - (optional) number of sub images inside bitmap, see Drawing Image Number of images for the handles is 4: 1 - up, 2 - down, 3 - over, 4 -disabled
UpDown
Bitmaps: Up, Down, Left, Right
Attributes:
*
Bitmap - name of bitmap file to use for a UpDown control *
TransColor - (optional) color of the transparent area inside the bitmap *
Margins - (optional) size of the image regions, see Drawing Image *
DrawMode - (optional) see Drawing Image *
NumberImages - (optional) number of sub images inside bitmap, see Drawing Image Number of images for the UpDown controls is 4: 1 - up, 2 - down, 3 - over, 4 -disabled
ScrollBar
Bitmaps: HorizontalLeftArrow, HorizontalRightArrow, HorizontalHandle, HorizontalBackground, VerticalUpArrow, VerticalDownArrow, VerticalHandle, VerticalBackground, Stump
Attributes:
*
Bitmap - name of bitmap file to use for a scrollbar control *
TransColor - (optional) color of the transparent area inside the bitmap *
Margins - (optional) size of the image regions, see Drawing Image *
DrawMode - (optional) see Drawing Image *
NumberImages - (optional) number of sub images inside bitmap, see Drawing Image Number of images for the scrollbar controls is 4: 1 - up, 2 - down, 3 - over, 4 -disabled, but Stamp image should contain only one bitmap.
Apendix
Drawing images
NumberImages describes how many sub images are there in a bitmap, default value for the attribute is 1.
New Style Matrix Drawing:
More info here: Matrix Drawing
Old Style Matrix Drawing:
Every sub image is broken into 9 regions and draws each one separately.
Here is the diagram of the image regions:
A | B | C
D | E | F
G | H | I
Margins help to define regions size, for example Margins="10,5,20,30" where 10 - left margin, 5 - top margin, 20 - right margin, 30 - bottom margin, will create 9 regions with following sizes:
A - 10 x 5 B - X x 5 C - 20 x 5 D - 10 x Y E - X x Y F - 20 x Y G - 10 x 30 H - X x 30 I - 20 x 30
To change default drawing behavior for sub image use DrawMode attribute.
DrawMode values:
* REGION_B_STRETCH - stretch region B * REGION_B_TILE - tile region B * REGION_D_STRETCH - stretch region D * REGION_D_TILE - tile region D * REGION_F_STRETCH - stretch region F * REGION_F_TILE - tile region F * REGION_H_STRETCH - stretch region H * REGION_H_TILE - tile region H * REGION_E_VSTRETCH - stretch region E vertically * REGION_E_VTILE - tile region E vertically * REGION_E_HSTRETCH - stretch region E horizontally * REGION_E_HTILE - tile region E horizontally